Tuesday, 16 October 2007

Week 1: Gears Of War Research 16/10/07

Here are just a couple of images I found for examples of stone buildings in 'Gears of War.'

These are cool examples of war-torn cities. Vehicles that are destroyed and buildings with bullet holes etc...

Week 1: Fallout3 Research 16/10/07

Here's some information about Fallout 3. This game is such a strong influence for us at the moment. The idea now (3 weeks on that is) has completely changed into something different, but you can see how we have appreciated the style of 'Fallout3' very much.

Where does Fallout 3 take place?In the Capital Wasteland in and around Washington, DC.

When does Fallout 3 take place?In 2277, 200 years after the bombs fell and 30 years after Fallout 2 took place
http://fallout.bethsoft.com/info/faq.html This information was taken from their official website.
What I really like about these images is how the artist have taken existing buildings and signature structures and demolished them to help create a more realistic and authentic environment.
Something that was discussed in the group was how many existing buildings in Barcelona do we use for the environment? Would it be too much work trying to replicate exactly a street in Barcelona or should we just take signature structures such as the 'Arc de Triompf' and demolish it?

What I liked in this image was how the artist had altered the cargo ship into an environment where characters look like they live or interact with.

Researching Fallout 3, made me very aware of how much thought was needed to be included in the detail of the environment.

E.g. If we decided that we wanted our environment to be desolate because of war, then we would def have to think about extra detail such as:

-would there be any fortification such as military bases, or outposts? how would they look?

-If it was a short war which ended in a nuclear weapon then would there be skeletons of people in the street, watching tv? would vehicles be crashed into houses etc...

-If it was a long war, would it be the case where anarchy had broke out and civilians had formed gangs or something (I know this seems farfetched but stay with me)- this would obviously alter how we model the buildings and props. We can't just model a building which is just destroyed if theres no evidence what so ever of what had happened. As a real geek of realism and authenticy I shall have to put my foot down if the environment isn't saying what has happened here. It doesn't have to be ultra clear, but if we agreed a war was in this town, then I would think there would be sandbags, bullet holes, damaged tanks etc... If not, then I just wouldn't believe it ever took place :S

This is still week 1 and I've already ready managed to have a break down LOL... but still enjoying it. :D


Here are notes I made in my sketch book looking at how Fallout3 affects our own idea.
Looking at other concepts we've missed.














[Hi All- Just making a quick note on the end here as I had a very helpful comment made by 'Briosafreak' (read his comment for a better explanation); thank you so much for your comment about the correct sources of the image so to clear things up, If you happen to see these pictures on here and i've stated them as coming from Bethsoft, I do apologise :) I was a bit of a n00b when i went about researching 'fallout 3' images and come across these ones which were really cool. The correct artist of these images is 'Defonten'. So I apologise and now give u all the credit for these images- not Bethsoft. :)]

Week 1: Research 16/10/07

The initial list of artists, genres, films or games to research are as follows:

-'Nightmare Before Cmas'- Tim burton. We thought that the dark and creepy style of this film would be quite cool to try and capture.

-'Fall Out 3'- This game is a big influence so far on this project. We really liked the idea of having a desolate Barcelona- extremely barren and demolished. We also liked the palette that was used.

-Resident Evil 5- after watching the trailer for this game, we were really convinced that our idea would be succesful. It was very similar to what were were initally trying to visualise. I don't think none of us were too keen on the zombie/monster cliche, which is good as it gives us a challenge to try and think of other concepts why our environment is so desolate. At this point, we were considering all sorts which I will later post.

-Gears of War- This Game was also a huge influence. We all really liked the stone work in the environment. By this point, we all had some idea of how big this project may become (which if i'm honest, gave me a lot of concerns about how well we will be able to pull the idea off, esp seeing the amount of detail in Gears of war, Fallout and Resi 5.)


-Black Hawk Down- Having never seen this film I was interested in seeing screen shots and trailers etc... It seemed to back up our ideas- and also offered other ways of how the environment become desoltae- I.e A war had taken place which killed everyone.




-28 Days Later- Brilliant zombie film- a desolate London. Just looking at other influences. The colour palette is slightly different in this film than in BHD, so we may not use this film from that perspective, but it does help us to look at how we can captrue an 'empty' city with the use of props etc...

-Casshern- Casshern is quite an unusual film and it was mentionned by Sam as an idea of using Sepia as the tone in our textures. We will have to look into this whether it will flatten our environment by making everything sepia? Or if it will help soften it instead?

(Image above:Casshern)

-Desperado- Spanish/Mexico set film. Excellent architectual influnces in this film. This film will be an excellent source of lighting effects and colours. We also want to include sound (i.e sound effects and music) into our animation so taking influences from films such as 'Desperado' and 'Once Upon a Time in Mexico' will help us with that.









Week 1: Project Introduced + Notes 16/10/07

Project was introduced to us and Post-Apocalpytik was formed, which includes Sam, Matt, Harvey, Kanika and myself. (I don't even remember why we are called that- I think Sam blurted it out and cos were all geeks we all thought it sounded coooooool ).
Over all I think the group will really work well together, we're all friends so we know most of our breaking points and how often we need cups of tea before we lose it and kill someone with our bare hands. We also have varied skills and interests that will enable a balanced group to form.

Here are a few notes I took from the project brief that I thought would be wise to write down and to keep in mind when planning the project.

Machinery of Consequence
-Arena for interaction
-Atmosphere to support narrative
-Place for characters to live
-Consequences for the things your characters do

How do we start?
1)Research
2)Define a style and make a plan (timeline)
3)Allocate tasks
4)Model
5)UV map and textures
6)Animate
7)Animate
8)Render assets
9)Composite final film

Research:
-Site visits
-Websites
-Photographs
-Drawing

Define Style:
-Select artist (s)
-Architectual style
-Genre; film or game etc...
-Draw map

Allocate Tasks:
-All do research
-who's modellings etc...? state on timeline who's doing what.

Consequential Machinery 16/10/07

Personal Diary of Jeff Golding, 'Post- Apocalyptik.'


Well, being 3 weeks (ARgghhh....only 6 weeks left!!??!?) into the project already and still no evidence shown on my blog that I've got of my lazy arse to do any work is a bit shameful, soooooo I shall back-log all the work I've done so far according to the week I produced the work.
I shall record any thoughts, ideas, problems, moans on this page, and if I'm struggling to make my blog sound interesting I may even record all the abuse me and Sam hurl at Kanika... he he he

Anyhoo, better get on with posting Week 1.

P.s. Members of 'Post-Apocalpytik' pls add comments as much as you like- but only add comments on existing posts, other words, Try not to create a 'new post' unless you wish to die a slow and painful death involving drunken monkeys with knives- Post all our big posts on the portal page. :)