well... Having not seen the final film which matt tells us is looking pretty awesome, I'm still not swayed to consider this a total success stroy, however I would like to focus more on the things we did do well.
Firstly, we communicated extremely well. Throughout the entire projects we really strived to make sure that everyone had a chance to have an input on the final outcome. This was down to making sure that everone was aware of ANY changes being made. So, although the project hasn't come out exactly how we imagined it to, for future employment, team work is def one of our strongest traits to boast in.
I was also impressed with our constant enthusiasm and overall work ethic. I had doubts that because we were all friends, we wouldn't push eachother or ourselves to the same degree as if you were trying to impress someone you hadn't worked with before. Instantly we were excited about the project and really went for it, we opend our eyes to where we were over excelling ourselves to the point where were didn't have the knowledge to achieve what we wanted, esp in the schedule, but this was all sorted in the early stages of the project.
Even when things started to glitch on us, because we we re so organised and ahead, someone could step in to assist the person who was struggling, and thereby taking someof the stress off them.
I am also pleased with the learning outcomes that we have all achieved. The tools that we did know have been sharpened, and the tools we didn't ,we have now practised with to start experimenting with, as opposed to just the 'using to learn' method.
For me personally, my confidence in premiere has increased, but laso my interest in it. Before i was always apprehensive with suing it as I didnt know much about it, but now I use it with otehr things I'm really starting to enjoy it as a neccessary tool.
sooo... altho the film itself may/may not have been a total success, I know the learning outcomes have been worth all the pain, blood, sweat, tears, and random acts of rage...
Thursday, 29 November 2007
week 9: Rendering and compositing! 29/11/07
AAhhh, how much I do hate the rendering. Every experience I've had with rendering has never gone well. This time was of course no exception... :(
We aimed to have about 7 shots fully rendered by tuesday and to put into premiere for someone to composite it together and add the music and to add a small credit sequence at the beginning, we were thinking that having the names appear on the ball of wool will lead nicely into the animation.
This was such a bad judgement of time management. We manged to render most of the scenes by weds, however our biggest obstacle was that the final thing looked nothing like how we planned or imagined it... imagine the anti-climax here....
We were impressed with a couple of shots we did, but overall, perhaps it just didn't work?
Me, Matt and Sam spent the whole of weds trying to play around in premiere to see how we could fix the issue without trying to re-render scenes. The problem we were trying to deal with was mainly the lighting. In some shots the lighting looked so cool, but in otehrs it made the entire shot look 'flat'. We knew that this should have been checked before rendering more carefully but we were having a few problems startin renders and opening up the render views to see how it woudl look that we just had to go for it and hope for the best.
Individually, the shots looked cool and we thought we had it but we put it togehter adn it just looked so flat.
Unfortunately we didnt have anyone skilled enough with 'after effects' to really do the final touches on the aniamtion like dust particles etc...which would have really been nice to have, so we tried our best to use premiere to our advantage. We sort of made it looking ok by weds but we were still very unhappy with it. Hopefully come Friday we will be able to all put our heads together to figure out how to make it work!
We aimed to have about 7 shots fully rendered by tuesday and to put into premiere for someone to composite it together and add the music and to add a small credit sequence at the beginning, we were thinking that having the names appear on the ball of wool will lead nicely into the animation.
This was such a bad judgement of time management. We manged to render most of the scenes by weds, however our biggest obstacle was that the final thing looked nothing like how we planned or imagined it... imagine the anti-climax here....
We were impressed with a couple of shots we did, but overall, perhaps it just didn't work?
Me, Matt and Sam spent the whole of weds trying to play around in premiere to see how we could fix the issue without trying to re-render scenes. The problem we were trying to deal with was mainly the lighting. In some shots the lighting looked so cool, but in otehrs it made the entire shot look 'flat'. We knew that this should have been checked before rendering more carefully but we were having a few problems startin renders and opening up the render views to see how it woudl look that we just had to go for it and hope for the best.
Individually, the shots looked cool and we thought we had it but we put it togehter adn it just looked so flat.
Unfortunately we didnt have anyone skilled enough with 'after effects' to really do the final touches on the aniamtion like dust particles etc...which would have really been nice to have, so we tried our best to use premiere to our advantage. We sort of made it looking ok by weds but we were still very unhappy with it. Hopefully come Friday we will be able to all put our heads together to figure out how to make it work!
Monday, 26 November 2007
Week 8: Final section completed and start of rendering! :D 26th Nov
Heres just an image I rather liked shoing off the lighting going down the street, has some nice shadows sweeping across the buildings.
This week has been quite good actually- really got to grips with texturing and some would say i actually started to have a bit of fun doing it. I couldn't say I would enjoy doing it as a job but was enjoyable nonetheless. I think seeing the images this week and what everyone else was up to, i began thinking that our idea might actually come together... well fingers are still crossed. :)
Harvey finished off the lighting in every scene, his scene lookedawesoem so i had the confidence that the otehr ones will look just as good too.
I think alot of this week was just making sure that my scene flowed into harveys scene well and so on...
Monday, 19 November 2007
Week 7: Final environment section completed!! 19/11/07
Yes!! the environment is pretty much completed- Harvey sorted out the lights so we haev the really awesome glare from the sun. i still need to make a clothes line and sort out the clothes swaying but we're ready to start animating parts of the environment. Lukily for us though, as we're going for this desolate type of place, we're tryin to keep things quite "simple". i.e. doors swinging slightly and clothes just swaying calmly. check out the photos- this is gonna lookawesome with the music we have in mind...
Friday, 9 November 2007
week 6: Initial Texturing 09/11/07
Thursday, 1 November 2007
Week 5: Modelling the Final Section con't 01/11/07
Here are the most recent images of the environment so far! As you can see- the lady's house is pretty much in place and You can sorta see the path the cat has to go. Our main concern at the moment is how fast the cat will haev to walk/run down here- We were tryin to think of cuts/fades- someway to hurry the scene along- that is probs our major problem- tryin to keep to the minute...
Wednesday, 31 October 2007
Week 5: Modelling the Final Section 31/10/07
Here are the images that show how my section of the environment is coming along so far. I completely forgot to take screen prints of the early process of modelling but lets be honest, that would be pretty boring to talk about! The section is not entirely finished yet but its near enough there- Hopefully we are keeping to schedul so far- I think we're gonna need to come together before the weekend to make sure the final street will be ready to use soon too.
Sam is pretty much finished, Harvey is pretty much finished... Kanika is gettin there too, tho she took time out to learn texturing so thats well worth it, and matt is already starting to animate in the enviornment! :D
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