Wednesday 31 October 2007
Week 5: Modelling the Final Section 31/10/07
Friday 26 October 2007
Week 4: Modelling a Draft Version of the Street 26/10/07
Here's the shot of the alley we're thinking of using. Will have to talk with Harvey to see how this will work with his model of the alley.
Thursday 25 October 2007
Week 4: Let The Modelling Commence! 25/10/07
1. It would make life alot easier when it comes to building various buildings- You would jus tbuild a plane and import what i'e built for quick buildings.
2.Continuity (spell?) similar windows to show its in the same place
3.I could be flexible and vary in what my buildigns look like.
4.Easier to texture single objects such as windowswhen they aren't attatched to walls.
Here are a slection of stuff I've built during the day and also the stages they were built:
Week 3:Finalise Narrative 25/10/07
We NEEDED to finalise our narrative this week. This was pretty easy... although there were a few ups and downs and a couple of disagreement (to be expected), but we all managed to sort things out and come up with a pretty cool idea.
(pls excuse my poor explanation of our idea)=
After our meeting with Jared (tutor), we were pretty happy with our idea. We decided to go for the Global Warming explanation of why the world has been destroyed... : yeah sounds pretty boring dont it eh? no spaceships... no guns... no bombs... whats the point of doing it at all!! well, we wanted a really strong narrative but also very simple. Having global warming as our theme, we could focus so much more on experimenting with animated buildings- windows blowing open and then closing, curtains just flapping in the wind, after effects such as dust and heat hazes, strong lighting effects such as sun lens flare etc... we really wanted to push a desolate and barren environment that still had this energy in it- this of course demanded moretime, by trying to push ourselves with a really complex theme would only set us up for more problems later on.
We wanted this idea that due to global warming, the earths surface had dried up (all pretty cool textures) which cause earthquakes. We can really play with the idea of having huge chasms through the environment, and buildigns collapsing.
We weren;t too happy with having just a fly-through camera, so we came up with an idea that we'll have a guide- we went round in circles over this one- we weren't too sure if we wanted a person, an animal or whatever. In the end we went for a playful cat. The cat starts off by chasing a ball of wool down this hill and through an alley until it reaches this huge chasm where the ball of wool falls over the edge and the cat is left bemused and a little sad that he's just lost his only bit of fun *chuckle*... I can still imagine this cat peaking over the edge with his little face looking all sad and confused.
The cat is completely oblivious to the fact that the enivironment he's playing in is barren and desolate. Hopefully we'll have a lot of fun with this.
I probably didn't explain that as best as I could but you get the general idea. :)
Tuesday 16 October 2007
BARCELONA!!!
Here are just a selection of photos to share our experiences of Barcelona. I'll comment on them to clearly show which ones are personal, and ones that are project related ;)
Heres a really cool building that I thought had loads of features on that I could use in the environment- The balcony, the window and the door way. The texture on building is amazin too!
The colour palette may work too, so all round, this building is near perfect for what we're looking for! :D We can tweak it to make it work but I think i will get most my influence from this building.
Heres a image I took that we could possibly use as a texture. It woudl save us painting it i photoshop- but it would also be a nice idea if we were able to use real grafitti in our environment to add to the authenticity of it all.
Group photo of us all (except me cos i'm taking the photo!) Harvey (left),Kanika,Sam, Matt.
Matt is actually lookin at the camera, hes got wonky eyes yo usee...
We told Harvey to keep an eye on our bags, hey... hes good at his job is all i can say!
Kanika... dam u, why are u just takin a normal picture!?
Sam is of course tryin to get me into bed... and its only the first day...
I had to put this photo up! Me and Sam completely owned this bear every day! It was a gift Sam won Kanika on the first day but we terrorised it so much. LOL
sorry one of the images is upside lol.. I suggest you take your head off and hold it upside down to see the image.
Week 2: Initial StoryBoard Ideas 16/10/07
Week 2: Narrative_Ways to End the World 16/10/07
(brainstorm image)
Sci-Fi:
As were all talking in our group meeting, most of us had a growing interest in a 'sci-fi' approach. Although our ideas were fairly farfetched, we kept throwing ideas out there and the rest were adding to it. Perhaps we got a bit too carried away with the sci-fi genre but the we had to exhaust ourselves of all early ideas because most of the were very cliche.
(scifi image)
I tried to take the sci fi idea down all possible routes keeping in mind that the animation still had to be within our capabilities. Unfortunately I wasn't convinced that we would be able to succesfully pull off a beautiful sci-fi environment, (within the time limit) and also spend time focussing on the narrative of the animation too. This was something I was struggling to over come.
We could get so carried away with trying to make the environment look stunning that we resort to having a fly-through camera and don't leave ourselves time to progress with the narrative at all.
The general group mentality was to create an original film rather than just an environment. Narrative would have to be extremely important. I just couldn't find a strong narrative in a sci-fi envionment that wasn't cliche.
Conclusion: We met again at the end of week 2, before Barcelona, to discuss the final idea. We all agreed that having a more natural disaster situation gave us enough opportunity to focus on the narrative- Global warming idea was still being played with here, and it wasn't set in stone.
Week 2: Spanish Buildings Research con't 16/10/07
Here are just a few which I think will likely be a big influence on our environment:
This was one of the better photos I found that is actually in Barcalona. We really love this archway as a group- Hopefully we'll get to see it in person and take some more useable images of it. It looks complex but we're convinced it would be a nice feature in the film- esp if it was destroyed! :D
I really like this small street- I don't think its Barcalona but This is how i can imagine the shot that comes out of the old Lady's house into the street. Thsi sloping road going down into the alley- I really like the strong contrast of light and shade.
This is one of my favourite images so far! I've really struggled to find decent photos of 'Spain' or at least Spanished themed buildings that look old and half destoryed. I'm surprised people still live in these buildings! Sucks to be them, but hey! this is awesome research for us! :D I can definately see this as being the alley- If we closed the alley up a bit and made in smaller- this would be a really nice shot I think.
Most of these images I found with Harveys help so he'll probs have the same ones-we were trying to figure out how we can avoid using a plain for the sky-we foudnm this image and it answered it for us!... have extremely tall buildings! :Dyes, it may sound a bit ridiculous but as far as we know Barcalona has tall buildings, so what not make them taller! exaggerate! The colours here are excellent too! the texturing is going to be fun but so hard!
Heres just an image of a house I thought looked like it could fit in our environment. perhaps I'll use it, perhaps I won't, who knows at this stage. I jus treally like how they have built a new wall to the right of it but kept the old half really shabby- why?? why not improve the old bit incase it falls down with you in it?!? Its gota pretty cool lantern too which I may steal...
Week 1: Random Ruined Buildings Research 16/10/07
This will help create a more convincing demolished environment. ;)
I really liked this image when I saw it- Its a little difficult to see all the detail as it's not in colour but its a really good source to look at debris and the destruction of buildings.
The guys were talking about having archways made out of stone which soudned like a really cool idea- Thought I look for some random archways and see what google comes out with. Thsi was the best one I could find : The group seemed to like it but we still gonna have to wait til we go to Barcalona for us to find exactly what we're looking for though :(
This is actually a Gears of War image but I thought it would go better in this section of research- wit hthe otehr runied buildings. I think I chose this image for the concept side of things- looking how simply they make the buildings look destroyed without doin every bit of detail. here they have just 'opaqued' or something, the bits of wood which has a really nice effect.
Week 1: Spanish Building Research 16/10/07
As you can see, even this image is fairly poor. I should have to make sure I get enough photographic evidence of courtyards in Barcelona.
This was the closest image I found that I considered to resemble Spain as I saw it in my head. I really liked the tanks and the sandbags in this picture too.
Week 1: Gears Of War Research 16/10/07
These are cool examples of war-torn cities. Vehicles that are destroyed and buildings with bullet holes etc...
Week 1: Fallout3 Research 16/10/07
Where does Fallout 3 take place?In the Capital Wasteland in and around Washington, DC.
When does Fallout 3 take place?In 2277, 200 years after the bombs fell and 30 years after Fallout 2 took place
http://fallout.bethsoft.com/info/faq.html This information was taken from their official website.
What I really like about these images is how the artist have taken existing buildings and signature structures and demolished them to help create a more realistic and authentic environment.
Something that was discussed in the group was how many existing buildings in Barcelona do we use for the environment? Would it be too much work trying to replicate exactly a street in Barcelona or should we just take signature structures such as the 'Arc de Triompf' and demolish it?
What I liked in this image was how the artist had altered the cargo ship into an environment where characters look like they live or interact with.
Researching Fallout 3, made me very aware of how much thought was needed to be included in the detail of the environment.
E.g. If we decided that we wanted our environment to be desolate because of war, then we would def have to think about extra detail such as:
-would there be any fortification such as military bases, or outposts? how would they look?
-If it was a short war which ended in a nuclear weapon then would there be skeletons of people in the street, watching tv? would vehicles be crashed into houses etc...
-If it was a long war, would it be the case where anarchy had broke out and civilians had formed gangs or something (I know this seems farfetched but stay with me)- this would obviously alter how we model the buildings and props. We can't just model a building which is just destroyed if theres no evidence what so ever of what had happened. As a real geek of realism and authenticy I shall have to put my foot down if the environment isn't saying what has happened here. It doesn't have to be ultra clear, but if we agreed a war was in this town, then I would think there would be sandbags, bullet holes, damaged tanks etc... If not, then I just wouldn't believe it ever took place :S
This is still week 1 and I've already ready managed to have a break down LOL... but still enjoying it. :D
Here are notes I made in my sketch book looking at how Fallout3 affects our own idea.
Looking at other concepts we've missed.
[Hi All- Just making a quick note on the end here as I had a very helpful comment made by 'Briosafreak' (read his comment for a better explanation); thank you so much for your comment about the correct sources of the image so to clear things up, If you happen to see these pictures on here and i've stated them as coming from Bethsoft, I do apologise :) I was a bit of a n00b when i went about researching 'fallout 3' images and come across these ones which were really cool. The correct artist of these images is 'Defonten'. So I apologise and now give u all the credit for these images- not Bethsoft. :)]
Week 1: Research 16/10/07
-'Nightmare Before Cmas'- Tim burton. We thought that the dark and creepy style of this film would be quite cool to try and capture.
-'Fall Out 3'- This game is a big influence so far on this project. We really liked the idea of having a desolate Barcelona- extremely barren and demolished. We also liked the palette that was used.
-Resident Evil 5- after watching the trailer for this game, we were really convinced that our idea would be succesful. It was very similar to what were were initally trying to visualise. I don't think none of us were too keen on the zombie/monster cliche, which is good as it gives us a challenge to try and think of other concepts why our environment is so desolate. At this point, we were considering all sorts which I will later post.
-Gears of War- This Game was also a huge influence. We all really liked the stone work in the environment. By this point, we all had some idea of how big this project may become (which if i'm honest, gave me a lot of concerns about how well we will be able to pull the idea off, esp seeing the amount of detail in Gears of war, Fallout and Resi 5.)
-28 Days Later- Brilliant zombie film- a desolate London. Just looking at other influences. The colour palette is slightly different in this film than in BHD, so we may not use this film from that perspective, but it does help us to look at how we can captrue an 'empty' city with the use of props etc...
-Casshern- Casshern is quite an unusual film and it was mentionned by Sam as an idea of using Sepia as the tone in our textures. We will have to look into this whether it will flatten our environment by making everything sepia? Or if it will help soften it instead?
-Desperado- Spanish/Mexico set film. Excellent architectual influnces in this film. This film will be an excellent source of lighting effects and colours. We also want to include sound (i.e sound effects and music) into our animation so taking influences from films such as 'Desperado' and 'Once Upon a Time in Mexico' will help us with that.
Week 1: Project Introduced + Notes 16/10/07
Over all I think the group will really work well together, we're all friends so we know most of our breaking points and how often we need cups of tea before we lose it and kill someone with our bare hands. We also have varied skills and interests that will enable a balanced group to form.
Here are a few notes I took from the project brief that I thought would be wise to write down and to keep in mind when planning the project.
Machinery of Consequence
-Arena for interaction
-Atmosphere to support narrative
-Place for characters to live
-Consequences for the things your characters do
How do we start?
1)Research
2)Define a style and make a plan (timeline)
3)Allocate tasks
4)Model
5)UV map and textures
6)Animate
7)Animate
8)Render assets
9)Composite final film
Research:
-Site visits
-Websites
-Photographs
-Drawing
Define Style:
-Select artist (s)
-Architectual style
-Genre; film or game etc...
-Draw map
Allocate Tasks:
-All do research
-who's modellings etc...? state on timeline who's doing what.
Consequential Machinery 16/10/07
Well, being 3 weeks (ARgghhh....only 6 weeks left!!??!?) into the project already and still no evidence shown on my blog that I've got of my lazy arse to do any work is a bit shameful, soooooo I shall back-log all the work I've done so far according to the week I produced the work.
I shall record any thoughts, ideas, problems, moans on this page, and if I'm struggling to make my blog sound interesting I may even record all the abuse me and Sam hurl at Kanika... he he he
Anyhoo, better get on with posting Week 1.
P.s. Members of 'Post-Apocalpytik' pls add comments as much as you like- but only add comments on existing posts, other words, Try not to create a 'new post' unless you wish to die a slow and painful death involving drunken monkeys with knives- Post all our big posts on the portal page. :)