


Here's the shot of the alley we're thinking of using. Will have to talk with Harvey to see how this will work with his model of the alley. 


I had to put this photo up! Me and Sam completely owned this bear every day! It was a gift Sam won Kanika on the first day but we terrorised it so much. LOL
This is the actual storyboard so far- what we initially tried to capture. The cat 'somehow' knocks the ball of wall out of the ladys hand (who is in fact very much deaded). the ball bounces out the door and then out into the main street with the cat follow. zooms out to show that the place is destroyed. Its obviously not finished and has no Barcalona signature architecture yet but it was more of a case to have the ideas on paper as quick as we could. See how it's working, if it is that is, and go from there. Are the angle working? are the zooms too fast etc.. all stuff liek that we were tryin to think of now so we could work out how muc hwe needed to model.



This was one of the better photos I found that is actually in Barcalona. We really love this archway as a group- Hopefully we'll get to see it in person and take some more useable images of it. It looks complex but we're convinced it would be a nice feature in the film- esp if it was destroyed! :D
I really like this small street- I don't think its Barcalona but This is how i can imagine the shot that comes out of the old Lady's house into the street. Thsi sloping road going down into the alley- I really like the strong contrast of light and shade. 
This is one of my favourite images so far! I've really struggled to find decent photos of 'Spain' or at least Spanished themed buildings that look old and half destoryed. I'm surprised people still live in these buildings! Sucks to be them, but hey! this is awesome research for us! :D I can definately see this as being the alley- If we closed the alley up a bit and made in smaller- this would be a really nice shot I think. 
Most of these images I found with Harveys help so he'll probs have the same ones-we were trying to figure out how we can avoid using a plain for the sky-we foudnm this image and it answered it for us!... have extremely tall buildings! :Dyes, it may sound a bit ridiculous but as far as we know Barcalona has tall buildings, so what not make them taller! exaggerate! The colours here are excellent too! the texturing is going to be fun but so hard! 
Heres just an image of a house I thought looked like it could fit in our environment. perhaps I'll use it, perhaps I won't, who knows at this stage. I jus treally like how they have built a new wall to the right of it but kept the old half really shabby- why?? why not improve the old bit incase it falls down with you in it?!? Its gota pretty cool lantern too which I may steal...
I really liked this image when I saw it- Its a little difficult to see all the detail as it's not in colour but its a really good source to look at debris and the destruction of buildings.
The guys were talking about having archways made out of stone which soudned like a really cool idea- Thought I look for some random archways and see what google comes out with. Thsi was the best one I could find : The group seemed to like it but we still gonna have to wait til we go to Barcalona for us to find exactly what we're looking for though :(

This is actually a Gears of War image but I thought it would go better in this section of research- wit hthe otehr runied buildings. I think I chose this image for the concept side of things- looking how simply they make the buildings look destroyed without doin every bit of detail. here they have just 'opaqued' or something, the bits of wood which has a really nice effect.
This one I thought resembled the gothic look that appears in Gears of War. Knowing there was a Gothic Quarter in Barcelona, I thought this would be a good image to start with.
Here is a poor image I made on photoshop in a few minutes to try to show the rest of the group how I visualised 'Spanish' architecture. 
These are cool examples of war-torn cities. Vehicles that are destroyed and buildings with bullet holes etc...
What I really like about these images is how the artist have taken existing buildings and signature structures and demolished them to help create a more realistic and authentic environment.
What I liked in this image was how the artist had altered the cargo ship into an environment where characters look like they live or interact with.
Here are notes I made in my sketch book looking at how Fallout3 affects our own idea.
[Hi All- Just making a quick note on the end here as I had a very helpful comment made by 'Briosafreak' (read his comment for a better explanation); thank you so much for your comment about the correct sources of the image so to clear things up, If you happen to see these pictures on here and i've stated them as coming from Bethsoft, I do apologise :) I was a bit of a n00b when i went about researching 'fallout 3' images and come across these ones which were really cool. The correct artist of these images is 'Defonten'. So I apologise and now give u all the credit for these images- not Bethsoft. :)]
-'Nightmare Before Cmas'- Tim burton. We thought that the dark and creepy style of this film would be quite cool to try and capture.
-Gears of War- This Game was also a huge influence. We all really liked the stone work in the environment. By this point, we all had some idea of how big this project may become (which if i'm honest, gave me a lot of concerns about how well we will be able to pull the idea off, esp seeing the amount of detail in Gears of war, Fallout and Resi 5.)
(Image above:Casshern)
-Desperado- Spanish/Mexico set film. Excellent architectual influnces in this film. This film will be an excellent source of lighting effects and colours. We also want to include sound (i.e sound effects and music) into our animation so taking influences from films such as 'Desperado' and 'Once Upon a Time in Mexico' will help us with that.